HomeHomeHomeHomeHome
 
Home
News
Downloads
Documentation
Looks and Themes
Icons, Clipart, etc.
Mailing List and Contacts
 
title_image
 Preface  Introduction  API Topic index  API Glossary  F.A.Q.  Copyright

AFTERImage example 3: Image tiling/cropingdemonstrates image tiling/cropping and tinting



    libAfterImage/tutorials/ASTile
  • NAME
    ASTile

  • SYNOPSIS
    Simple program based on  libAfterImage  to  tile  and  tint  image.
    
  • DESCRIPTION
    All we want to do here is to  get  image filename,  tint   color  and
    desired geometry from the command line. We then load this image, and
    proceed on to tiling it based on parameters. Tiling geometry
    specifies rectangular shape on limitless plane on which original
    image is tiled. While we are at tiling the image we also  tint  it to
    specified  color , or to some random  value  derived from the current
    time in seconds elapsed since 1971.
    We then display the result in simple window.
    After that we would want to  wait , until user closes our window.
    
    In this tutorial we will only explain new steps, not described in
    previous tutorial. New steps described in this tutorial are :
     ASTile .1. Parsing  ARGB32  tinting  color .
     ASTile .2. Parsing geometry spec.
     ASTile .3. Tiling and tinting  ASImage .
    
  • SEE ALSO
     ASView  - explanation of basic steps needed to use  libAfterImage  and
             some other simple things.
    
  • SOURCE

    
    #include "../afterbase.h"
    #include "../afterimage.h"
    #include "common.h"
    
    void usage()
    {
        printf( "Usage: astile [-h]|[[-g geometry][-t tint_color] image]\n");
        printf( "Where: image    - source image filename.\n");
        printf( "       geometry - width and height of the resulting image,\n");
        printf( "                  and x, y of the origin of the tiling on "
                "source image.\n");
        printf( "       tint_color -  color  to  tint  image with.( defaults to "
                "current time :)\n");
    }
    
    int main(int argc, char* argv[])
    {
        Window w ;
         ASVisual  *asv ;
        int  screen  = 0, depth = 0;
        char *image_file = "rose512.jpg" ;
         ARGB32  tint_color = time(NULL);
        int tile_x, tile_y, geom_flags = 0;
        unsigned int tile_width, tile_height ;
         ASImage  *im ;
    
        /* see  ASView .1 : */
        set_application_name( argv[0] );
    
    #ifndef X_DISPLAY_MISSING
        /* parse_argb_color can only be used after display is  open ,
           otherwise we are limited to colors defined as ARGB values : */
        dpy = XOpenDisplay(NULL);
        _XA_WM_DELETE_WINDOW = XInternAtom( dpy, "WM_DELETE_WINDOW", False);
         screen  = DefaultScreen(dpy);
        depth = DefaultDepth( dpy,  screen  );
    #endif
    
        if( argc > 1 )
        {
            int i ;
    
            if( strncmp( argv[1], "-h", 2 ) == 0 )
            {
                usage();
                return 0;
            }
    
            for( i = 1 ; i < argc ; i++ )
            {
                if( argv[i][0] == '-' && i < argc-1 )
                {
                    switch(argv[i][1])
                    {
                        case 't' :          /* see  ASTile .1 : */
                            if( parse_argb_color( argv[i+1], &tint_color ) ==
                                argv[i+1] )
                                show_warning( "unable to parse  tint   color  - "
                                              "default used: #%8.8lX",
                                              (unsigned long)tint_color );
                            break ;
                        case 'g' :          /* see  ASTile .2 : */
                            geom_flags = XParseGeometry( argv[i+1],
                                                         &tile_x, &tile_y,
                                                         &tile_width,
                                                         &tile_height );
                            break ;
                    }
                    ++i ;
                }else
                    image_file = argv[i] ;
            }
        }else
        {
            show_warning( "no image file or  tint   color  specified - "
                          "defaults used: \"%s\" #%8.8lX",
                          image_file, (unsigned long)tint_color );
            usage();
        }
    
        /* see  ASView .2 : */
        im = file2ASImage( image_file, 0xFFFFFFFF, SCREEN_GAMMA, 0, getenv("IMAGE_PATH"), NULL );
    
        /* Making sure tiling geometry is sane : */
        if( !get_flags(geom_flags, XValue ) )
            tile_x = im->width/2 ;
        if( !get_flags(geom_flags, YValue ) )
            tile_y = im->height/2 ;
        if( !get_flags(geom_flags, WidthValue ) )
            tile_width = im->width*2 ;
        if( !get_flags(geom_flags, HeightValue ) )
            tile_height = im->height*2;
        printf( "%s: tiling image \"%s\" to "
                "%dx%d%+d%+d tinting with #%8.8lX\n",
                get_application_name(), image_file, tile_width, tile_height,
                tile_x, tile_y, (unsigned long)tint_color );
    
        if( im != NULL )
        {
            /* see  ASView .3 : */
            asv = create_asvisual( dpy,  screen , depth, NULL );
            w = None ;
    #ifndef X_DISPLAY_MISSING
            /* see  ASView .4 : */
            w = create_top_level_window( asv, DefaultRootWindow(dpy), 32, 32,
                                         tile_width, tile_height, 1, 0, NULL,
                                         " ASTile ", image_file );
            if( w != None )
            {
                Pixmap p ;
                 ASImage  *tinted_im ;
    
                XMapRaised   (dpy, w);
                /* see  ASTile .3 : */
                tinted_im = tile_asimage( asv, im, tile_x, tile_y,
                                          tile_width, tile_height,
                                          tint_color, ASA_XImage, 0,
                                          ASIMAGE_QUALITY_TOP );
                destroy_asimage( &im );
                /* see  ASView .5 : */
                p = asimage2pixmap( asv, DefaultRootWindow(dpy), tinted_im,
                                    NULL, True );
                destroy_asimage( &tinted_im );
                /* see common.c: set_window_background_and_free() : */
                p = set_window_background_and_free( w, p );
            }
            /* see common.c: wait_closedown() : */
            wait_closedown(w);
    #else
            {
                 ASImage  *tinted_im ;
                /* see  ASTile .3 : */
                tinted_im = tile_asimage( asv, im, tile_x, tile_y,
                                          tile_width, tile_height,
                                          tint_color, ASA_ASImage, 0,
                                          ASIMAGE_QUALITY_TOP );
                destroy_asimage( &im );
                /* writing result into the file */
                ASImage2file( tinted_im, NULL, "astile.jpg", ASIT_Jpeg, NULL );
                destroy_asimage( &tinted_im );
            }
    #endif
        }
        return 0 ;
    }
    

    • libAfterImage/tutorials/ASTile.1 [3.1]
    • SYNOPSIS
      Step 1. Color parsing.
      
    • DESCRIPTION
       libAfterImage  utilizes function provided by libAfterBase for  color 
      parsing. In case libAfterBase is unavailable -  libAfterImage 
      includes its own  copy  of that function. This function differs from
      standard XParseColor in a way that it allows for parsing of alpha
      channel in addition to red, green and blue. It autodetects  if   value 
      include alpha channel or not, using the following logic:
      If number of hex digits in  color  spec is divisible by 4 and is not
      equal to 12 then first digits are treated as alpha channel.
      In case named  color  is specified or now apha channel is specified
      alpha  value  of 0xFF will be used, marking this  color  as  solid .
      
    • EXAMPLE
          if( parse_argb_color( argv[i+1], &tint_color ) == argv[i+1] )
                 show_warning( "unable to parse  tint   color  - default used: #%8.8X",
                             tint_color );
      
    • NOTES
      On success parse_argb_color returns pointer to the character
      immidiately following  color  specification in original string.
      Therefore test for returned  value  to be equal to original string will
      can be used to detect error.
      
    • SEE ALSO
      libAfterBase, parse_argb_color(),  ARGB32 
      
      libAfterImage/tutorials/ASTile.2 [3.2]
    • SYNOPSIS
      Step 2. Parsing the geometry.
      
    • DESCRIPTION
      Geometry can be specified in WIDTHxHEIGHT+X+Y format. Accordingly we
      use standard X function to parse it: XParseGeometry. Returned flags
      tell us what values has been specified. We only have to  fill  the rest
      with some sensible defaults. Default x is width/2, y is height/2, and
      default size is same as image's width.
      
    • EXAMPLE
          geom_flags = XParseGeometry ( argv[i+1], &tile_x, &tile_y,
                                        &tile_width, &tile_height );
      
    • SEE ALSO
       ASScale .1
      
      libAfterImage/tutorials/ASTile.3 [3.3]
    • SYNOPSIS
      Step 3. Actuall tiling of the image.
      
    • DESCRIPTION
      Actuall tiling is quite simple - just call tile_asimage and it will
      generate new  ASImage  containing tiled and tinted image. For the sake
      of example we  set  quality to TOP, but normally GOOD quality is quite
      sufficient, and is a default. Again, compression is  set  to 0 since we
      do not intend to  store  image for long time. Even better we don't need
      to  store  it at all - all we need is XImage, so we can transfer it to
      the server easily. That is why to_xim argument is  set  to ASA_XImage.
      As the result obtained  ASImage  will not have any data in its buffers,
      but it will have  ximage  member  set  to point to valid XImage.
      Subsequently we enjoy that convinience, by setting use_cached to True
      in call to asimage2pixmap(). That ought to  save  us alot of processing.
      
      Tinting works in both directions - it can increase intensity of the
       color  or decrease it. If any particular channel of the tint_color is
      greater then 127 then intensity is increased, otherwise its decreased.
      
    • EXAMPLE
      tinted_im = tile_asimage( asv, im, tile_x, tile_y,
                              tile_width, tile_height,
                              tint_color,
                              ASA_XImage, 0, ASIMAGE_QUALITY_TOP );
      destroy_asimage( &im );
      
    • NOTES
    • SEE ALSO
      tile_asimage().
      


AfterStep Documentation   -   October 2005     ( 80% complete )

lowbarimage