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ASImageinternal structures and methods used for image manipulation in libAfterImage



    libAfterImage/asimage.h
  • NAME
    asimage

    defines main structures and function for image manipulation.

  • DESCRIPTION
     libAfterImage  provides powerful functionality to load,  store 
    and  transform  images. It allows for smaller memory utilization by
    utilizing run-length encoding of the image data. There could be
    different levels of compression selected, allowing to choose best
    speed/memory ratio.
    
    
  • SEE ALSO
    Structures :
              ASImage 
              ASImageManager 
              ASImageBevel 
              ASImageDecoder 
              ASImageOutput 
              ASImageLayer 
              ASGradient 
    
    Functions :
             asimage_init(), asimage_start(), create_asimage(),
             clone_asimage(), destroy_asimage()
    
      ImageManager Reference counting and managing :
             create_image_manager(), destroy_image_manager(),
             store_asimage(), fetch_asimage(), query_asimage(),
             dup_asimage(), release_asimage(),
             release_asimage_by_name(), forget_asimage(),
             safe_asimage_destroy()
    
      Gradients helper functions :
             flip_gradient(), destroy_asgradient()
    
      Layers helper functions :
             init_image_layers(), create_image_layers(),
             destroy_image_layers()
    
      Encoding :
             asimage_add_line(),    asimage_add_line_mono(),
             asimage_print_line(), get_asimage_chanmask(),
             move_asimage_channel(), copy_asimage_channel(),
             copy_asimage_lines()
    
      Decoding
             start_image_decoding(), stop_image_decoding(),
             asimage_decode_line (), set_decoder_shift(),
             set_decoder_back_color()
    
      Output :
             start_image_output(), set_image_output_back_color(),
             toggle_image_output_direction(), stop_image_output()
    
    Other  libAfterImage  modules :
              ascmap .h  asfont .h  asimage .h  asvisual .h  blender .h  export .h
              import .h  transform .h  ximage .h
    
  • AUTHOR
    Sasha Vasko <sasha at aftercode dot net>
    
    libAfterImage/ASAltImFormats
  • NAME
    ASAltImFormats

    identifies what output format should be used for storing the transformation result. Also identifies what data is currently stored in alt member of  ASImage structure.

  • SOURCE

    typedef enum {
        ASA_ASImage = 0,
        ASA_XImage,
        ASA_MaskXImage,
        /* temporary XImages to be allocated from static pool of memory :*/
        ASA_ScratchXImage,  
        ASA_ScratchMaskXImage,
        
        ASA_ScratchXImageAndAlpha,
    
        ASA_ARGB32,
        ASA_Vector,       /* This cannot be used for transformation's result
                           * format */
        ASA_Formats
    } ASAltImFormats ;
    

    libAfterImage/ASImage
  • NAME
    ASImage

    is the main structure to hold image data.

  • DESCRIPTION
    Images are stored internally split into ARGB channels, each split
    into scanline. Actuall data is stored using ASStorage container. Inside
     ASImage  data structure we only  store  IDs pointing to data in ASStorage
    ASStorage implements reference counting, data compression, 
    automatic memory defragmentation and other nice things.
    
  • SEE ALSO
     asimage_init()
     asimage_start()
     create_asimage()
     destroy_asimage()
    
  • SOURCE

    
    struct ASImageAlternative;
    struct  ASImageManager ;
    
    /* magic number identifying  ASFont  data structure */
    #define MAGIC_ASIMAGE            0xA3A314AE
    
    typedef struct  ASImage 
    {
    
      unsigned long magic ;
    
      unsigned int width, height;       /* size of the image in pixels */
    
      /* arrays of storage ids of stored scanlines of particular channel: */
      ASStorageID *alpha,
                  *red,
                  *green,
                  *blue;
      
      ASStorageID *channels[IC_NUM_CHANNELS]; 
                                        /* merely a shortcut so we can
                                         * somewhat simplify code in loops */
    
       ARGB32  back_color ;               /*  background   color  of the image, so
                                         * we could discard everything that
                                         * matches it, and then restore it
                                         * back. */
    
      struct ASImageAlternative
      {  /* alternative forms of  ASImage  storage : */
        XImage * ximage  ;                /* pointer to XImage created as the
                                         * result of transformations whenever
                                         * we request it to output into
                                         * XImage ( see to_xim parameter ) */
        XImage *mask_ximage ;           /* XImage of depth 1 that could be
                                         * used to  store  mask of the image */
         ARGB32  *argb32 ;                /* array of widthxheight  ARGB32 
                                         * values */
        double *vector ;                /* scientific data that should be used
                                         * in conjunction with
                                         * ASScientificPalette to produce
                                         * actuall ARGB data */
      }alt;
    
      struct  ASImageManager  *imageman;  /*  if  not null - then image could be
                                         * referenced by some other code */
      int                    ref_count ;/* this will tell us what us how many
                                         * times */
    
        
      char                  *name ;     /* readonly  copy  of image name 
                                         * this name is a hash  value  used to 
                                         *  store  image in the image-man's hash,
                                         * and gets freed automagically on image 
                                         * removal from hash */
    
    #define ASIM_DATA_NOT_USEFUL    (0x01<<0)
    #define ASIM_VECTOR_TOP2BOTTOM  (0x01<<1)
    #define ASIM_XIMAGE_8BIT_MASK   (0x01<<2)
    #define ASIM_NO_COMPRESSION     (0x01<<3) /* Do not use compression to 
                                               *  save  some computation time
                                               */
    #define ASIM_ALPHA_IS_BITMAP    (0x01<<4) 
    #define ASIM_RGB_IS_BITMAP      (0x01<<5) 
    #define ASIM_XIMAGE_NOT_USEFUL  (0x01<<6)
    #define ASIM_NAME_IS_FILENAME   (0x01<<7)
    
      ASFlagType             flags ;    /* combination of the above flags */
      
    }  ASImage ;
    

    • libAfterImage/ASImageManager
    • NAME
      ASImageManager

      structure to be used to maintain  list of loaded images for given  set of search paths and gamma. Images are named and reference counted.

    • SOURCE

      typedef struct  ASImageManager 
      {
          ASHashTable  *image_hash ;
          /* misc stuff that may come handy : */
          char         *search_path[MAX_SEARCH_PATHS+1];
          double        gamma ;
      } ASImageManager ;
      

    libAfterImage/LIMITS
  • NAME
    MAX_IMPORT_IMAGE_SIZE

    effectively limits size of the allowed images to be loaded from files. That is needed to be able to filter out corrupt files.

    MAX_BEVEL_OUTLINE

    Limit on  bevel outline to be drawn around the image.

    MAX_SEARCH_PATHS

    Number of search paths to be used while loading images from files.

    #define MAX_IMPORT_IMAGE_SIZE   8000
    #define MAX_BEVEL_OUTLINE       100
    #define MAX_SEARCH_PATHS        8      /* prudently limiting ourselfs */
    

    libAfterImage/ASVectorPalette
  • NAME
    ASVectorPalette

    contains pallette allowing us to map double values in vector image data into actuall ARGB values.

  • SOURCE

    typedef struct  ASVectorPalette 
    {
        unsigned int npoints ;
        double *points ;
        CARD16 *channels[IC_NUM_CHANNELS] ;   /* ARGB data for key points. */
         ARGB32   default_color;
    } ASVectorPalette ;
    

    libAfterImage/asimage/ASImageLayer
  • NAME
    ASImageLayer

    specifies parameters of the image superimposition.

  • DESCRIPTION
     libAfterImage  allows for simultaneous superimposition (overlaying) of
    arbitrary number of images. To facilitate this  ASImageLayer  structure
    has been created in order to specify parameters of each image
    participating in overlaying operation. Images need not to be exact
    same size. For each image its position on destination is specified
    via dst_x and dst_y data members. Each image maybe tiled and clipped
    to fit into rectangle specified by clip_x, clip_y, clip_width,
    clip_height ( in image coordinates - not destination ). If image is
    missing, then area specified by dst_x, dst_y, clip_width, clip_height
    will be filled with solid_color.
    Entire image will be tinted using  tint  parameter prior to overlaying.
    Bevel specified by  bevel  member will be drawn over image prior to
    overlaying. Specific  overlay  method has to be specified.
    merge_scanlines method is pointer to a function,
    that accepts 2 ASScanlines as arguments and performs overlaying of
    first one with the second one.
    There are 15 different merge_scanline methods implemented in
     libAfterImage , including alpha-blending, tinting, averaging,
    HSV and HSL  colorspace  operations, etc.
    
  • NOTES
     ASImageLayer  s could be organized into chains using next pointers.
    Since there could be a need to rearrange layers and maybe bypass some
    layers - we need to provide for flexibility, while at the same time
    allowing for simplicity of arrays. As the result next pointers could
    be used to link together continuous arrays of layer, like so :
    array1: [layer1(next==NULL)][layer2(next!=NULL)]
             ____________________________|
             V
    array2: [layer3(next==NULL)][layer4(next==NULL)][layer5(next!=NULL)]
             ________________________________________________|
             V
    array3: [layer6(next==NULL)][layer7(next==layer7)]
                                   ^______|
    
    While iterating throught such a  list  we check for two conditions -
    exceeding count of layers and layer pointing to self. When any of
    that is met - we stopping iteration.
    
  • SEE ALSO
    merge_layers()
     blender .h
    
  • SOURCE

    
    typedef struct  ASImageLayer 
    {
         ASImage  *im;
         ARGB32    solid_color ;              /* If im == NULL, then  fill 
                                             * the area with this  color . */
    
        int dst_x, dst_y;                   /* placement in overall
                                             * composition */
    
        /* clip area could be partially outside of the image -
         * image gets tiled in it */
        int clip_x, clip_y;
        unsigned int clip_width, clip_height;
    
         ARGB32   tint  ;                       /*  if  0 - no  tint  */
        struct  ASImageBevelbevel  ;        /* border to wrap layer with
                                             * (for buttons, etc.)*/
    
        /*  if  image is clipped then we need to specify offsets of  bevel  as
         * related to clipped rectangle. Normally it should be :
         * 0, 0, im->width, im->height. And  if  width/height left 0 - it will
         * default to this values. Note that clipped image MUST be entirely
         * inside the  bevel  rectangle. !!!*/
        int bevel_x, bevel_y;
        unsigned int bevel_width, bevel_height;
    
        int merge_mode ;                        /* reserved for future use */
        merge_scanlines_func merge_scanlines ;  /*  overlay  method */
        struct  ASImageLayer  *next;              /* optional pointer to next
                                                 * layer. If it points to
                                                 * itself - then end of the
                                                 * chain.*/
        void *data;                             /* hook to hung data on */
    } ASImageLayer ;
    

    libAfterImage/asimage/GRADIENT_TYPE_flags
  • FUNCTION
    Combination of this flags defines the way  gradient  is rendered.
    
  • NAME
    GRADIENT_TYPE_DIAG

    when  set it will cause  gradient 's direction to be rotated by 45 degrees

    GRADIENT_TYPE_ORIENTATION

    will cause  gradient direction to be rotated by 90 degrees. When combined with GRADIENT_TYPE_DIAG - rotates  gradient direction by 135 degrees.

  • SOURCE

    #define GRADIENT_TYPE_DIAG          (0x01<<0)
    #define GRADIENT_TYPE_ORIENTATION   (0x01<<1)
    #define GRADIENT_TYPE_MASK          (GRADIENT_TYPE_ORIENTATION| \
                                         GRADIENT_TYPE_DIAG)
    

    libAfterImage/asimage/GRADIENT_TYPE
  • FUNCTION
    This are named combinations of above flags to define type of  gradient .
    
  • NAME
    GRADIENT_Left2Right

    normal left-to-right  gradient .

    GRADIENT_TopLeft2BottomRight

    diagonal top-left to bottom-right.

    GRADIENT_Top2Bottom

    vertical top to bottom  gradient .

    GRADIENT_BottomLeft2TopRight

    diagonal bottom-left to top-right.

  • SOURCE

    #define GRADIENT_Left2Right             0
    #define GRADIENT_TopLeft2BottomRight    GRADIENT_TYPE_DIAG
    #define GRADIENT_Top2Bottom             GRADIENT_TYPE_ORIENTATION
    #define GRADIENT_BottomLeft2TopRight    (GRADIENT_TYPE_DIAG| \
                                             GRADIENT_TYPE_ORIENTATION)
    

    libAfterImage/ASGradient
  • NAME
    ASGradient

    describes how  gradient is to be drawn.

  • DESCRIPTION
     libAfterImage  includes functionality to  draw  multipoint gradients in
    4 different directions left->right, top->bottom and diagonal
    lefttop->rightbottom and bottomleft->topright. Each  gradient  described
    by type, number of colors (or anchor points), ARGB values for each
     color  and offsets of each point from the beginning of  gradient  in
    fractions of entire length. There should be at least 2 anchor points.
    very first point should have offset of 0. and last point should have
    offset of 1. Gradients are drawn in ARGB  colorspace , so it is possible
    to have semitransparent gradients.
    
  • SEE ALSO
    make_gradient()
    
  • SOURCE

    
    typedef struct  ASGradient 
    {
        int         type;     /* see GRADIENT_TYPE above */
        
        int         npoints;  /* number of anchor points */
         ARGB32color ;    /* ARGB  color  values for each anchor point*/
        double     *offset;   /* offset of each point from the beginning in
                               * fractions of entire length */
    } ASGradient ;
    

    libAfterImage/asimage/flip
  • FUNCTION
    This are flags that define rotation angle.
    
  • NAME
    FLIP_VERTICAL

    defines rotation of 90 degrees counterclockwise.

    FLIP_UPSIDEDOWN

    defines rotation of 180 degrees counterclockwise. combined they define rotation of 270 degrees counterclockwise.

  • SOURCE

    #define FLIP_VERTICAL       (0x01<<0)
    #define FLIP_UPSIDEDOWN     (0x01<<1)
    #define FLIP_MASK           (FLIP_UPSIDEDOWN|FLIP_VERTICAL)
    

    libAfterImage/asimage/tint
  • FUNCTION
    We use 32 bit ARGB values to define how tinting should be done.
    The formula for tinting particular channel data goes like that:
    tinted_data = (image_data * tint)/128
    So  if   tint  channel  value  is greater then 127 - same channel will be
    brighter in destination image;  if  it is lower then 127 - same channel
    will be darker in destination image. Tint channel  value  of 127
    ( or 0x7F hex ) does not change anything.
    Alpha channel is tinted as well, allowing for creation of
    semitransparent images. Calculations are performed in 24.8 format -
    with 8 bit precision. Result is saturated to avoid overflow, and
    precision is carried over to next pixel ( error diffusion ), when con
    verting 24.8 to 8 bit format.
    
  • NAME
    TINT_NONE

    special  value that disables tinting

    TINT_LEAVE_SAME

    also disables tinting.

  • SOURCE

    #define TINT_NONE           0
    #define TINT_LEAVE_SAME     (0x7F7F7F7F)
    #define TINT_HALF_DARKER    (0x3F3F3F3F)
    #define TINT_HALF_BRIGHTER  (0xCFCFCFCF)
    #define TINT_RED            (0x7F7F0000)
    #define TINT_GREEN          (0x7F007F00)
    #define TINT_BLUE           (0x7F00007F)
    

    libAfterImage/asimage/compression
  • FUNCTION
    Defines the level of compression to attempt on  ASImage  scanlines.
    
  • NAME
    ASIM_COMPRESSION_NONE

    defined as 0 - disables compression.

    ASIM_COMPRESSION_FULL

    defined as 100 - highest compression level. Anything in between 0 and 100 will cause only part of the scanline to be compressed. This is obsolete. Now all images are compressed  if possible.

    libAfterImage/asimage/asimage_init()
  • NAME
    asimage_init()

    frees datamembers of the supplied  ASImage structure, and initializes it to all 0.

  • SYNOPSIS
    void asimage_init (ASImage * im, Bool free_resources);
    
  • INPUTS
    im
    - pointer to valid  ASImage structure
    free_resources
    -  if True will  make function attempt to  free all non-NULL pointers.
    libAfterImage/asimage/asimage_start()
  • NAME
    asimage_start()

    Allocates memory needed to  store scanline of the image of supplied size. Assigns all the data members valid values. Makes sure that  ASImage structure is ready to  store image data.

  • SYNOPSIS
    void asimage_start (ASImage * im, unsigned int width,
                                      unsigned int height,
                                      unsigned int compression);
    
  • INPUTS
    im
    - pointer to valid  ASImage structure
    width
    - width of the image
    height
    - height of the image
    compression
    - level of compression to perform on image data. compression has to be in range of 0-100 with 100 signifying highest level of compression.
  • NOTES
    In order to resize  ASImage  structure after asimage_start() has been
    called, asimage_init() must be invoked to  free  all the memory, and
    then asimage_start() has to be called with new dimensions.
    
    libAfterImage/asimage/create_asimage()
  • NAME
    create_asimage()

    Performs memory allocation for the new  ASImage structure, as well as initialization of allocated structure based on supplied parameters.

  • SYNOPSIS
     ASImage  *create_asimage( unsigned int width,
                             unsigned int height,
                             unsigned int compression);
    
  • INPUTS
    width
    - desired image width
    height
    - desired image height
    compression
    - compression level in new ASImage( see asimage_start() for more ).
  • RETURN VALUE
    Pointer to newly allocated and initialized  ASImage  structure on
    Success. NULL in case of any kind of error - that should never happen.
    
    libAfterImage/asimage/clone_asimage()
  • NAME
    clone_asimage()

  • SYNOPSIS
     ASImage  *clone_asimage(ASImage *src, ASFlagType filter );
    
  • INPUTS
    src
    - original  ASImage .
    filter
    - bitmask of channels to be copied from one image to another.
  • RETURN VALUE
    New  ASImage , as a  copy  of original image.
    
  • DESCRIPTION
    Creates exact  clone  of the original  ASImage , with same compression,
    back_color and rest of the attributes. Only  ASImage  data will be
    carried over. Any attached alternative forms of images (XImages, etc.)
    will not be copied. Any channel with unset bit in filter will not be
    copied. Image name,  ASImageManager  and ref_count will not be copied -
    use store_asimage() afterwards and  make  sure you use different name,
    to avoid clashes with original image.
    
    libAfterImage/asimage/asimage_replace()
  • NAME
    asimage_replace()

    will replace  ASImage 's data using data from another  ASImage

  • SYNOPSIS
    Bool asimage_replace (ASImage *im,  ASImage  *from);
    
  • INPUTS
    im
    - pointer to valid  ASImage structure.
    from
    - pointer to  ASImage from which to take the data.
  • NOTES
    this function updates image without reallocating structure itself, which 
    means that all pointers to it will still be valid. If that function 
    succeeds - [from]  ASImage  will become unusable and should be deallocated 
    using free() call.
    
    libAfterImage/asimage/set_asimage_vector()
  • NAME
    set_asimage_vector()

    This function replaces contents of the vector member of  ASImage structure with new double precision data.

  • SYNOPSIS
    set_asimage_vector(  ASImage  *im, register double *vector );
    
  • INPUTS
    im
    - pointer to valid  ASImage structure.
    vector
    - scientific data to attach to the image.
  • NOTES
    Data must have size of width*height ahere width and height are size of 
    the  ASImage .
    
    libAfterImage/asimage/vectorize_asimage()
  • NAME
    vectorize_asimage()

    This function replaces contents of the vector member of  ASImage structure with new double precision data, generated from native  ARGB32 image contents. Color palette is generated by indexing  color values using max_colors, dither and opaque_threshold parameters.

  • SYNOPSIS
     ASVectorPalette * vectorize_asimage(  ASImage  *im, 
                                        unsigned int max_colors, 
                                        unsigned int dither,  
                                        int opaque_threshold );
    
  • INPUTS
    im
    - pointer to valid  ASImage structure.
    max_colors
    - maximum size of the  colormap .
    dither
    - number of bits to strip off the  color data ( 0...7 )
    opaque_threshold
    - alpha channel threshold at which pixel should be treated as opaque
  • RETURN VALUE
    pointer to the  ASVectorPalette  structure that could be used for 
    reverse conversion from double values to  ARGB32 . 
    
  • NOTES
    alt.vector member of the supplied  ASImage  will be replaced and will 
    contain WIDTHxHEIGHT double values representing generated scientific 
    data.
    
    libAfterImage/asimage/create_image_manager()
  • NAME
    create_image_manager()

     create  ASImage management and reference counting object.

  • SYNOPSIS
     ASImageManager  *create_image_manager(  ASImageManager  *reusable_memory,
                                          double gamma, ... );
    
  • INPUTS
    reusable_memory
    - optional pointer to a block of memory to be used to  store  ASImageManager object.
    double
    gamma -  value of gamma correction to be used while loading images from files.
    ...
    - NULL terminated  list of up to 8 PATH strings to  list locations at which images could be found.
  • DESCRIPTION
    Creates  ASImageManager  object in memory and initializes it with
    requested gamma  value  and PATH  list . This Object will contain a hash
    table referencing all the loaded images. When such object is used while
    loading images from the file - gamma and PATH values will be used, so
    that all the loaded and referenced images will have same parameters.
    File name will be used as the image name, and  if  same file is attempted
    to be loaded again - instead reference will be incremented, and
    previously loaded image will be retyrned. All the images stored in
     ASImageManager 's table will contain a back pointer to it, and they must
    be deallocated only by calling release_asimage(). destroy_asimage() will
    refuse to deallocate such an image.
    
    libAfterImage/asimage/destroy_image_manager()
  • NAME
    destroy_image_manager()

     destroy management obejct.

  • SYNOPSIS
    void destroy_image_manager( struct  ASImageManager  *imman, 
                                   Bool reusable );
    
  • INPUTS
    imman
    - pointer to  ASImageManager object to be deallocated
    reusable
    -  if True, then memory that holds object itself will not be deallocated. Usefull when object is created on stack.
  • DESCRIPTION
    Destroys all the referenced images, PATH values and  if  reusable is False,
    also deallocates object's memory.
    
    libAfterImage/asimage/fetch_asimage()
  • NAME
    fetch_asimage()

    query_asimage()

  • SYNOPSIS
     ASImage  *fetch_asimage(  ASImageManager * imageman, const char *name );
     ASImage  *query_asimage(  ASImageManager * imageman, const char *name );
    
  • INPUTS
    imageman
    - pointer to valid  ASImageManager object.
    name
    - unique name of the image.
  • DESCRIPTION
    Looks for image with the name in  ASImageManager 's  list  and  if  found,
    returns pointer to it. Note that query_asimage() does not increment 
    reference count, while fetch_asimage() does. Therefore  if  fetch_asimage()
    is used - release_asimage() should be called , when image is no longer 
    in use.
    
    libAfterImage/asimage/release_asimage()
  • NAME
    release_asimage()

    decrement reference count for given  ASImage .

    release_asimage_by_name()

    decrement reference count for  ASImage identifyed by its name.

  • SYNOPSIS
    int release_asimage(  ASImage  *im );
    int release_asimage_by_name(  ASImageManager  *imman, char *name );
    
  • INPUTS
    im
    - pointer to already referenced image.
    imageman
    - pointer to valid  ASImageManager object.
    name
    - unique name of the image.
  • DESCRIPTION
    Decrements reference count on the  ASImage  object and destroys it  if 
    reference count is below zero.
    
    libAfterImage/asimage/create_image_layers()
  • NAME
    create_image_layers()

    - allocate and initialize  set of  ASImageLayer 's.

  • SYNOPSIS
     ASImageLayer  *create_image_layers( int count );
    
  • INPUTS
    count
    - number of  ASImageLayer structures in allocated array.
  • RETURN VALUE
    Pointer to newly allocated and initialized array of  ASImageLayer 
    structures on Success. NULL in case of any kind of error - that
    should never happen.
    
  • DESCRIPTION
    Performs memory allocation for the new array of  ASImageLayer 
    structures, as well as initialization of allocated structure to
    sensible defaults - merge_func will be  set  to alphablend_scanlines.
    
    libAfterImage/asimage/asimage_add_line()
  • NAME
    asimage_add_line()

  • SYNOPSIS
    size_t asimage_add_line (  ASImage  * im, ColorPart  color ,
                              CARD32 * data, unsigned int y);
    
  • INPUTS
    im
    - pointer to valid  ASImage structure
    color
    -  color channel's number
    data
    - raw channel data of 32 bits per pixel - only lowest 8 bits gets encoded.
    y
    - image row starting with 0
  • RETURN VALUE
    asimage_add_line() return size of the encoded channel scanline in
    bytes. On failure it will return 0.
    
  • DESCRIPTION
    Encodes raw data of the single channel into  ASImage  channel scanline.
    based on compression level selected for this  ASImage  all or part of
    the scanline will be RLE encoded.
    
    libAfterImage/asimage/asimage_add_line_mono()
  • NAME
    asimage_add_line_mono()

  • SYNOPSIS
    size_t asimage_add_line_mono (  ASImage  * im, ColorPart  color ,
                                   CARD8  value , unsigned int y);
    
  • INPUTS
    im
    - pointer to valid  ASImage structure
    color
    -  color channel's number
    value
    -  value for the channel
    y
    - image row starting with 0
  • RETURN VALUE
    asimage_add_line_mono() return size of the encoded channel scanline
    in bytes. On failure it will return 0.
    
  • DESCRIPTION
    encodes  ASImage  channel scanline to have same  color  components
     value  in every pixel. Useful for vertical gradients for example.
    
    libAfterImage/asimage/move_asimage_channel()
  • NAME
    move_asimage_channel()

  • SYNOPSIS
    void move_asimage_channel(  ASImage  *dst, int channel_dst,
                                ASImage  *src, int channel_src );
    
  • INPUTS
    dst
    -  ASImage which will have its channel substituted;
    channel_dst
    - what channel to  move data to;
    src
    -  ASImage which will donate its channel to dst;
    channel_src
    - what source image channel to  move data from.
  • DESCRIPTION
    MOves channel data from one  ASImage  to another, while discarding
    what was already in destination's channel.
    
  • NOTES
    Source image (donor) will loose its channel data, as it will be
    moved to destination  ASImage . Also there is a condition that both
    images must be of the same width - otherwise function returns
    without doing anything. If height is different - the minimum of
    two will be used.
    
    libAfterImage/asimage/copy_asimage_channel()
  • NAME
    copy_asimage_channel()

  • SYNOPSIS
    void copy_asimage_channel(  ASImage  *dst, int channel_dst,
                                ASImage  *src, int channel_src );
    
  • INPUTS
    dst
    -  ASImage which will have its channel substituted;
    channel_dst
    - what channel to  copy data to;
    src
    -  ASImage which will donate its channel to dst;
    channel_src
    - what source image channel to  copy data from.
  • DESCRIPTION
    Same as move_asimage_channel() but makes  copy  of channel's data
    instead of simply moving it from one image to another.
    
    libAfterImage/asimage/copy_asimage_lines()
  • NAME
    copy_asimage_lines()

  • SYNOPSIS
    void copy_asimage_lines(  ASImage  *dst, unsigned int offset_dst,
                              ASImage  *src, unsigned int offset_src,
                             unsigned int nlines, ASFlagType filter );
    
  • INPUTS
    dst
    -  ASImage which will have its channel substituted;
    offset_dst
    - scanline in destination image to  copy to;
    src
    -  ASImage which will donate its channel to dst;
    offset_src
    - scanline in source image to  copy data from;
    nlines
    - number of scanlines to be copied;
    filter
    - specifies what channels should be copied.
  • DESCRIPTION
    Makes  copy  of scanline data for continuos  set  of scanlines, affecting
    only those channels marked in filter.
    NOTE
    Images must be of the same width.
    
    libAfterImage/asimage/verbosity
  • FUNCTION
    This are flags that define what should be printed by
    asimage_print_line():
        VRB_LINE_SUMMARY    -  print  only summary for each scanline
        VRB_LINE_CONTENT    -  print  summary and data for each scanline
        VRB_CTRL_EXPLAIN    -  print  summary, data and control codes for each
                              scanline
    
  • SOURCE

    #define VRB_LINE_SUMMARY    (0x01<<0)
    #define VRB_LINE_CONTENT    (0x01<<1)
    #define VRB_CTRL_EXPLAIN    (0x01<<2)
    #define VRB_EVERYTHING      (VRB_LINE_SUMMARY|VRB_CTRL_EXPLAIN| \
                                 VRB_LINE_CONTENT)
    

    libAfterImage/asimage/asimage_print_line()
  • NAME
    asimage_print_line()

  • SYNOPSIS
        unsigned int asimage_print_line (  ASImage  * im, ColorPart  color ,
                                          unsigned int y,
                                          unsigned long verbosity);
    
  • INPUTS
    im
    - pointer to valid  ASImage structure
    color
    -  color channel's number
    y
    - image row starting with 0
    verbosity
    - verbosity level - any combination of flags is allowed
  • RETURN VALUE
    amount of memory used by this particular channel of specified
    scanline.
    
  • DESCRIPTION
    asimage_print_line() prints data stored in specified image scanline
    channel. That may include simple summary of how much memory is used,
    actual visible data, and/or RLE control codes. That helps to see
    how effectively data is encoded.
    
    Useful mostly for debugging purposes.
    
    libAfterImage/asimage/get_asimage_channel_rects()
  • NAME
    get_asimage_channel_rects()

    - translate image into a  list of rectangles.

  • SYNOPSIS
    XRectangle* 
        get_asimage_channel_rects(  ASImage  *src, int channel, 
                                   unsigned int threshold, 
                                   unsigned int *rects_count_ret ); 
    
  • INPUTS
    src
    -  ASImage which will donate its channel to dst;
    channel
    - what source image channel to  copy data from;
    threshold
    - threshold to compare channel values against;
    rects_count_ret
    - returns count of generated rectangles.
  • DESCRIPTION
    This function will translate contents of selected channel 
    (usualy alpha) into a  list  of rectangles, ecompasing regions 
    with values above the threshold. This is usefull to generate shape
    of the window to be used with X Shape extention.
    


AfterStep Documentation   -   October 2005     ( 80% complete )

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